A simple UNIX socket listener in Rust
I decided that I wanted to learn a new programming language in 2019. After a bit of research, I settled upon Rust due to its speed, novel ideas about memory safety, and focus on two areas that I am interested in: embedded systems and WebAssembly. While I think that The Book is the best place to get started learning the language, nothing is really a substitute for writing code.
With that in mind, I developed an idea for a starting project: a background daemon for Linux systems like the Raspberry Pi that controls and reads data from the system's peripherals. The design of this project is inspired by Docker: a daemon process does most of the heavy work while a command line tool communicates with the Daemon over a Unix socket (typically a file located at /var/run/docker.sock). The purpose of this post is to demonstrate the most basic realization of this: reading text from a UNIX socket in Rust. And to emphasize that the UNIX socket is used for communication between two separate processes, we will send messages from Bash to Rust.
Keep in mind that this is my first-ever Rust program, so it may not be completely idiomatic Rust. The following was compiled with rustc 1.32.0 (9fda7c223 2019-01-16).
To begin, I created a new Rust project with cargo.
$ cargo new rust-uds $ cd rust-uds
Next, I opened the file that cargo automatically generated in src/main.rs, removed the auto-generated content, and added the following code, which is largely based on the example provided in the Rust documentation but with a few key differences:
Explanation
The first three lines import the necessary modules for this code example.
use std::io::{BufRead, BufReader}; use std::os::unix::net::{UnixStream,UnixListener}; use std::thread;
BufRead is a trait that enables extra ways of reading data sources; in this case, it has an internal buffer for reading the socket line-by-line. BufReader is a struct that actually implements the functionality in BufRead. UnixStream and UnixListener are structs that provide the functionality for handling the UNIX socket, and the std::thread module is used to spawn threads.
The next set of lines defines a function named handle_client() that is called whenever new data arrives in the stream. The explanation for this is best left until after the main() function.
The first line in the main() function creates the UnixListener struct and binds it to the listener variable.
let listener = UnixListener::bind("/tmp/rust-uds.sock").unwrap();
The bind() function takes a string argument that is a path to the socket file and unwrap() moves the value out of the Result that is returned by bind(). (This is a pattern that is discouraged in Rust but is OK for quick prototypes because it simplifies the error handling.)
After creating the listener, listener.incoming() returns an iterator over the incoming connections to the socket. The connections are looped over in an infinite for loop; I believe that this is more-or-less the same as a generator in Python which never raises a StopIteration exception.
Next, the Result of the incoming streams is matched; if there is an error, it is printed and the loop it exited:
Err(err) => { println!("Error: {}", err); break; }
However, if the Result of the connection is Ok, then a new thread is spawned to handle the new stream:
Ok(stream) => { thread::spawn(|| handle_client(stream)); }
Finally, the client handler is called for each connection.
fn handle_client(mut stream: UnixStream) { let stream = BufReader::new(stream); for line in stream.lines() { println!("{}", line.unwrap()); } }
The handler in this case is fairly straight-forward. It shadows the original stream variable by binding it to a version of itself that has been converted to a BufReader. Finally, it loops over the lines() iterator, which blocks until a new line appears in the stream.
Sending messages
As an example, let's send messages to the Rust program via Bash using the OpenBSD version of netcat. (The OpenBSD version seems to be the default on Ubuntu-based systems.) This should underscore the fact that the UNIX socket is really being used to communicate between two different processes.
First, compile and run the Rust program to start the socket listener:
$ cargo run --release Compiling rust-uds v0.1.0 (/home/kmd/src/rust-uds) Finished release [optimized] target(s) in 1.59s Running `target/release/rust-uds`
Open up a new terminal. You should see the socket file /tmp/rust-uds.sock:
$ ls /tmp | grep rust rust-uds.sock
Now let's send messages to the rust program. Use the following netcat command to open a connection to the socket.
$ nc -U /tmp/rust-uds.sock
The -U is necessary to indicate to netcat that this is a UNIX stream socket. Now, start typing text into the same window. Every time you press ENTER, you should see the same text appear in the terminal window in which the Rust program is running. Press CTRL-C to exit the Rust socket listener. If you re-run the program, delete the old socket first: rm /tmp/rust-uds.sock
Summary
- Use a UnixListener struct to create a UNIX socket and listen to it for connections.
- For each new connection, spawn a new thread and read the stream with a BufReader.
- Print each new line in the stream by iterating over the lines() iterator of the BufReader.
- Send commands to your Rust program from bash with nc -U "$PATH_TO_SOCKET".
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